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I also changed it from A-pose to T-pose because T-pose works much better with Mixamo and is, in general the best way to go (Idk why the genesis models are all A-pose.) I found a way to do it and preserve the shape keys, but I had to manually apply the T pose to every single one) It came with all of the standard joint corrective morphs but none of the other shapes (fat, thin, stocky, etc.) so I had to manually export and import them as shape keys to the base mesh. I ported this from DAZ Studio to Blender using Thomas Larsson’s DAZ importer. Here is Genesis 8 with all standard joint corrective morphs PLUS all of the default body shapes! I even added a few of my own (fixes fully bent elbows and knees.) Underwear and a free run animation from Mixamo included!Īll bones renamed to Blender’s naming convention so that symmetry works!
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If it becomes a problem I will take this down immediately without a fuss. I’m not sure about the legality of this, but DAZ studio and genesis 8 are both available for free, and i’m putting this up for free so it shouldn’t matter. Here’s something I made for my own use, but was just too useful to not share.
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